This environment is inspired by the work of Maxim Dorokhov in his Artstation Challenge. I got a chance to improve my environment sculpting skills in Zbrush and Substance Designer and learn new ways to do some things as Maxim did in his challenge.
The focus was on creating a game environment from scratch.
I have created almost all the assets by myself and also work on modularity. Also, I have done the set dressing, lighting and composition.
I have used Megascans materials like the brick floor, and grounds. Some Foliage and small assets used on the market were taken from Megascans too which helped me a lot to fill the scene.
You can find the Maxim work here: https://www.artstation.com/artwork/W29x9Q