Last environment out of four, based on the myth of the vampire from his origins in ancient Mesopotamia to now.
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A pub cabaret run by vampires, build from the ruins of an old church.
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The lightning during the different scenes is intended to introduce the dichotomy between vampires and humans, using blues to reinforce the human sites and the red for the areas occupied by vampires. Also, the areas are designed to evoke different aspects of the psyche of the vampire. Like her superiority, always standing at different height respect the humans, or the ability to stalk them nearly every time like the predators they are.
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The Warehouse breaks all the lightning statements from another 3 environments. In this case, the room is illuminated with bluish and cold colours instead of reddish which should be because the warehouse is only open for the workers/vampires of the local. However, this room is lit like this because of what hides inside. There are some humans trapped in ecstasy being harvested to get his blood.
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This environment is part of my final degree's project.